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Sarcophagus

This is a real-time game scene project built in Unreal Engine, centered around a looted ancient Egyptian tomb. The overall design focuses on environmental storytelling, aiming to convey the narrative through the scene itself.

In terms of art production, I prioritized consistency between structure and detail. Architectural proportions were modeled after the characteristics of ancient Egyptian stone tombs.

This project utilized the Trim Sheet approach to construct scene assets, reducing draw calls.